"How might we encourage people
who want to get into an easy routine for
physical activities?"


"How might we eliminate artist's
block by facilitating inspiration
through visual cues?"




"How might we eliminate artist's block
by facilitating inspiration through
visual cues?"

Developed in 2020.

Role: UX/ UI Designer/ UX Researcher

Overview

Finding exercise routines for your level can be difficult, especially if you want to try something new.


This responsive web app aims to help people get into an exercise of their choice by holding their hand a bit and providing routines, guides, interactive examples, and info.

Tools

Project Timeline:

Week 1-2: Ideation


Week 2-4: Wireframing


Week 4-6: Gather peer feedback & ideate wireframes


Week 6-9: Complete high-fidelity mockups / presentation

Week 1: Ideation


Week 2: Wireframing


Week 3: Gather peer feedback


Week 4: Complete high-fidelity mockups

Developed in 2020.


Hi-Fidelity Mockup


Hi-Fidelity Mockup

01 Empathize

Objective: ‘mySets’ is a fitness app aimed to to save you time by fitting exercise into daily routines. The objective of this app is to motivate people into an exercise routine that suits their level, schedule, interests. The mobile app is designed to encourage people who want to get into an easy routine for physical activities.

Who am I solving for? What is my process?

People who are new or returning to fitness, want to find activities they like, and get into a good routine will be interested in Fitted.


A core goal was to eliminate bias when defining the problem, so I surveyed users who were active and engaged in exercise as well as those who were not but were seeking an on-the-spot solution to get started. This led me to conduct discovery research holistically.


I facilitated about 3 interviews (15min/ person) to get a better understanding of the target audience with the following research goals:


  • Understand user behavior around using a fitness/ exercise mobile app/ platform

  • To understand the challenges users face when trying to create a fitness routine/ make time to workout

  • Discover pain points with existing apps/websites that are in the current market


I began the user interviews by asking questions around what makes this app different such that the users would also understand the differentiating factor about mySets vs any other app in the market. Following this, my strategy was to follow up with questions such as:


  • How do you maintain a workout routine currently?

  • What tools do you use day-to-day that are instrumental to your workout regimen?

  • What challenges do you face?

  • When do you seek additional help for managing your routine?

  • What is the main issue you face when looking for a workout routine?

  • What do you do when you can’t find the information you are looking for?


Why is this important?

Solution to a common
fitness problem

Solution to a common
fitness problem

  • Better mood, weight management, reduce risks of illness and learning something new

Saves Time

  • Saves time by fitting exercise into daily routines


Personalization

  • Can keep a schedule by tracking progress/ adding sessions to their personal calendar.

Design Process


Throughout the research and design phases, my team and I used the Double-Diamond Process Model. This design process model demonstrates how each part of the design process is iterative and that in order to discover the problem, we needed to first facilitate primary research.

Double Diamond Process Model

Double Diamond Process Model


02 Define

How can I ensure that what we create will suit the needs of our target demographic?


Hypothesis

Motivate people into an exercise routine that suits their level, schedule, interests by personalizing their workout preferences and sharing custom statistics through a user-friendly and modern interface.



Who are our users?

Professionals

Students

Gym Rats



What is the impact of achieving our Objectives?



What is the impact of achieving our Objectives?

Increased Productivity

  • Better mood

Personal Achievments

  • Achieved weight goals

Lowers Health Risks

  • Reduces risk of illness and poor health

03 Ideate

What does the solution look and feel like and what are the next steps that need to unfold in order for a user like Rebecca to achieve her goal of getting in shape as a beginner at her own pace while balancing work and her personal life?


How can we make the most of Rebecca's needs to meet the project's primary objectives?


Who are our users?

Our main users include professionals, students and gym rats who are dedicated and committed to creating a workout regimen that is customizes to their needs.


In the user flow, my main focus was on making the process of locating and understanding the UI simple. The instructions for each user action should be concise and clear as should the workout videos. The user should automatically know what to click next because the UI is so straightforward. It was also important to be aware of cognitive load by separating core functions on different screens like having the workout options on one screen and directing users to another screen for the demo videos and stats/ insights about their workout.

04 Prototype

Wireframes and Prototype / Rapid Prototyping The Solution

Lo- Fi Wireframes

Lo- Fi Wireframes

Deeper Dive

Deeper Dive

Onboarding Screen

User signs up for account or logs in and is prompted to select fitness goal.

Home Screen

User is presented with exercise options based on their selected goal(s) and can begin their routine OR watch a demo to understand HOW to do the exercise first.

Mid- Fi Wireframes

Mid- Fi Wireframes

Spacing & Visual Hierarchy


Spacing & Visual Hierarchy



Home Page


Home Page

Training Library

Training Library

User Testing

Upon completion of the first working prototype, we conducted user tests in order to validate my designs. Feedback was necessary for usability, information architecture, user interactions, visual design and personalization aspects.


We reached out to many of the original participants from our interviews in which the participants shared their screens and provided commentary as we asked them to perform six tasks through main scenarios. Below are 2/6 scenarios that we facilitated.


When testing with users, the goals were to:

  1. Gather quick user feedback to design more intuitive experiences.

  2. Value the prototype feedback with the technical architecture in mind (for development purposes)


mySets App Style Guide

App's style components in a visual style guide. It includes all UI elements, logo guidelines, colors, typography, iconography, imagery, and anything else necessary for the project.


A style guide documents all of the visual and UI elements of a brand so that people who work with/on the brand have clear direction on what to do to ensure a consistent visual experience on all brand projects. As a UX designer, consistency is important for the brand to maintain an authentic and professional ethos and users sense inconsistency in a design and can react with non-loyalty and hesitancy to trust the brand.


Creating a visual style guide is an iterative process, and is often seen as a living document that can be updated or edited at any time. This is the case when projects are finished or a task has been done.

Simplicity

Use basic yet impactful layouts

Time

Users strive to find data and information with little time expenditure

Control

Allow users the choice to leave their current interaction and pursue their experience, while enabling contributors to modify content and perceive the alteration instantly

UI Consistency

Visitors desire an interface that upholds the uniformity seen throughout the site

Navigation

Contributors desire a user-friendly interface that can be used by everyone

Accessibility

I endeavored to ensure that the design complied with as many WCAG standards as the timeframe allowed and that the system would be accessible to users

© Ariana's Portfolio