"How might we eliminate artist's block
by facilitating inspiration through
visual cues?"


"How might we eliminate artist's block
by facilitating inspiration through
visual cues?"

"How might we eliminate artist's
block by facilitating inspiration
through visual cues?"


ArtFuse

2020

Role: Technologist/ UX Designer

Overview

Do you overthink your decisions? Do you feel uninspired to get creative?

You need an on-the-spot approach to problem solving.

 

“ArtFuse” helps you identify what roadblock instance you’re facing in an engaging way!


Note: Due to NDA, I cannot show all work.

Tools

Project Timeline:

Week 1-2: Ideation


Week 2-4: Wireframing


Week 4-6: Gather peer feedback & ideate wireframes


Week 6-9: Complete high-fidelity mockups / presentation

Week 1-2: Ideation


Week 2-4: Wireframing


Week 4-6: Gather peer feedback & ideate wireframes


Week 6-9: Complete high-fidelity mockups / presentation

01 Define

Workable prototype shown on the right.


A mobile application game that randomly generates playing cards prompting the player to solve a specific pairing/problem while subconsciously enhancing their creativity across various mediums.

HTML Basics


Learned basics of HTML, CSS, Java

Why is this work important to Microsoft?

Why is this work important to Microsoft?

Solution to a problem

Solution to a problem

On-the-spot problem solving approach to artists' block

Engaging

Helps you identify what roadblock instance you’re facing in an engaging way

Personalization

Customized approach to individual hurdle user is facing

Design Process

Throughout the research and design phases, my team and I used the Double-Diamond Process Model. This design process model demonstrates how each part of the design process is iterative and that in order to discover the problem, we needed to first facilitate primary research.

Double Diamond Process Model

Double Diamond Process Model

Redesign 2024

Developed in 2020.

Redesign 2024

Developed in 2020.

Redesign 2024

Developed in 2020.


Hi-Fidelity Prototype


Hi-Fidelity Prototype




HTML Basics


Learned basics of HTML, CSS, and Javascript

Our Stakeholders

Artists

Musicians

Designers

02 Research

User Interviews

Many potential users shared how they would benefit from an app like ArtFuse

"I'm not a creative person but I would like to become one. If I were given a task, I think I could do it but I struggle to come up with one on my own."

"I often get stuck when trying to write a piece, having a way to help spark an idea would be great"

"I spend hours ideating on a project so speeding up that process would save me a lot of time and give me more time to work on my project"

03 Competitive Analysis

  • What message are we looking to deliver via our mobile app?

  • How can we enhance the productivity of creative employees?

  • In what ways can this app differ from other inspirational apps?

Task Flow

Task Flow

1. User opens app

  • App greets user & prompts user to set an ArtFuse goal.

  1. User selects a category:

  • Painting

  • Music

  • Drawing

  • Literature

  1. User selects time desired to be spent on session.



  1. Session Begins

ArtFuse App Anatomy

  • What does each symbol and icon represent?

Level hierarchy
The user is able to progressively increase the challenge and increase the level of difficulty by earning the option of selecting more than 2 pairs via the incentives within the app. 
Incentive
Users will be inclined to continue playing the game (not only from intrinsic motivation to develop their creativity) but through the app enabling them to evolve to more complex levels of pairing throughout the gameA point system will be employed in order to allow players to be rewarded for their efforts and success​
Roadblocks
If the player is having difficulties solving the cards and figuring out the problem, the app will prompt the player with suggestions for the problem they may be experiencing and possible suggestions for how to solve it.If the problem continues, a hint button is available for use at a maximum of 5 uses and a solve button for 3 uses. After all hints and solve buttons are used, the user can choose to ask another player in the community within the game for assistance or select the digital assistant and robot helper within the app as well.This will permit the player to work with someone, communicate and express the difficulties they are facing with their problem, and work together to solve it. If both players solve it and get it correct, both receive additional levels and “points”.

What is the impact of achieving our Objectives?

What is the impact of achieving our Objectives?

Increased Productivity

  • Less time spent ideating and more time spent taking action

  • Rapid ideating approach

  • More work gets done

  • Less time spent ideating and more time spent taking action

  • Rapid ideating approach

  • More work gets done

Happier Employees

  • Alleviates frustrations among employees in ideation phase

  • More work produced

New Ideas

  • New ideas are created in a timely fashion for the company

  • Employees will produce fresher ideas in a shorter amount of time

  • New ideas are created in a timely fashion for the company

  • Employees will produce fresher ideas in a shorter amount of time

Design Principles

Simplicity

Use basic yet impactful layouts

Time

Users strive to find data and information with little time expenditure

Control

Allow users the choice to leave their current interaction and pursue their experience, while enabling contributors to modify content and perceive the alteration instantly

UI Consistency

Visitors desire an interface that upholds the uniformity seen throughout the site

Navigation

Contributors desire a user-friendly interface that can be used by everyone

Accessibility

I endeavored to ensure that the design complied with as many WCAG standards as the timeframe allowed and that the system would be accessible to users

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