Role: Technologist/ UX Designer
Overview
Do you overthink your decisions? Do you feel uninspired to get creative?
You need an on-the-spot approach to problem solving.
“ArtFuse” helps you identify what roadblock instance you’re facing in an engaging way!
Note: Due to NDA, I cannot show all work.
Tools
Project Timeline:
01 Define
Workable prototype shown on the right.
A mobile application game that randomly generates playing cards prompting the player to solve a specific pairing/problem while subconsciously enhancing their creativity across various mediums.
On-the-spot problem solving approach to artists' block
Engaging
Helps you identify what roadblock instance you’re facing in an engaging way
Personalization
Customized approach to individual hurdle user is facing
Design Process
Throughout the research and design phases, my team and I used the Double-Diamond Process Model. This design process model demonstrates how each part of the design process is iterative and that in order to discover the problem, we needed to first facilitate primary research.
Our Stakeholders
Artists
Musicians
Designers
02 Research
User Interviews
Many potential users shared how they would benefit from an app like ArtFuse
03 Competitive Analysis
What message are we looking to deliver via our mobile app?
How can we enhance the productivity of creative employees?
In what ways can this app differ from other inspirational apps?
1. User opens app
App greets user & prompts user to set an ArtFuse goal.
User selects a category:
Painting
Music
Drawing
Literature
User selects time desired to be spent on session.
Session Begins
ArtFuse App Anatomy
What does each symbol and icon represent?
Increased Productivity
Happier Employees
Alleviates frustrations among employees in ideation phase
More work produced
New Ideas
© Ariana's Portfolio